Geth Invasion
Year of production:2015
Software: Maya 2015, Mudbox 2015, Nuke v9, Photoshop CC
Running Time: 0:10
Color / No Sound / Not Subtitled
A composite created in Nuke and Maya 2015. A friendly little hello from the Geth. Maybe they aren't all that bad... All of the rigging, animation, modeling, surfacing, lighting, compositing were done by me. Video shot by Dr. Eric Patterson.
CRASH Video Game
Year of production:2014
Software: Maya 2014, Mudbox 2014, Unreal Engine 4, Photoshop CC
Running Time: 0:30
Color / Sound / Not Subtitled
This is a quick run through, demonstrating a few aspects of the video game I am creating in the Unreal Engine. Highlights include the Forest Golem creature, complete with glowing green eyes and a basic following behavior. The game is moving fast simply to cover ground quickly, to illustrate the scope of the level. The landscape was also designed and built by me.
The Briefcase
Year of production:2014
Running Time: 1:30
Color / Sound / Not Subtitled
The story of a Briefcase. Using modified, open-source models, my classmates and I created this animated short. I was the Lead Modeler, Layout Supervisor, Lighting Supervisor, and Assistant FX Supervisor. Individual scenes were animated by different students, including myself.
Hero Protagonist
Year of production:2014
Running Time: 0:38
Color / Sound / Not Subtitled
Hero Protagonist plays basketball. Using an open-source model, I created this short featuring a walk cycle, lift animation, dribble and dive.
Satellite
Year of production:2014
Running Time: Short
Color / No Sound / Not Subtitled
A satellite and Earth model I created, where the satellite orbits the Earth.
Bouncy Ball Bounce
Year of production:2014
Running Time: Short
Color / No Sound / Not Subtitled
A sample (bouncy) ball animation.
Slide!
Year of production:2014
Running Time: Short
Color / Sound / Not Subtitled
Sliding down the slide at Epic Games!